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	<title>Play My Cards Right &#187; 8bit</title>
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	<description>Sinking Ships Since the Dawn of Time</description>
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		<title>Dark Void Demo</title>
		<link>http://www.playmycardsright.org/games/dark-void-demo/</link>
		<comments>http://www.playmycardsright.org/games/dark-void-demo/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 02:23:59 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Airtight Games]]></category>
		<category><![CDATA[Battlestar]]></category>
		<category><![CDATA[BSG]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Galactica]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.playmycardsright.org/?p=790</guid>
		<description><![CDATA[Thoughts on the Dark Void demo.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.playmycardsright.org/wp-content/uploads/2010/01/impact.jpg"><img class="aligncenter size-medium wp-image-794" title="impact" src="http://www.playmycardsright.org/wp-content/uploads/2010/01/impact-300x175.jpg" alt="" width="300" height="175" /></a><br />
I had a chance to play the Dark Void demo that was released online this week.  I&#8217;ve had my eye on this game since it was announced- it&#8217;s being developed by <a href="http://en.wikipedia.org/wiki/Airtight_Games" target="_blank">Airtight Games</a>, the remnants of the team behind the awesome Crimson Skies; Capcom publishing meant that there would probably be a focus on fast paced, arcadey action; the setting seems pretty great- The Bermuda Triangle, the Rocketeer and Nikola Tesla all coming together for awesome aerial combat and RE4 style over-the-shoulder running and gunning.  Ultimately it didn&#8217;t disappoint, but there were a few problems.</p>
<p>The robotic enemy soldiers were mostly a breeze to fight, but the targeting seemed a bit off.  A lot of people complained about the fact that you can use you&#8217;re rocket pack while your on the ground- if you hit the wrong button you&#8217;ll rocket yourself right into a ceiling and die instantly.  That sells the reality of the situation to me, and added a bit of tension to the gameplay.</p>
<p>The flight controls in combat took a little bit of getting used to but once I did it was enjoyable enough- very few games seem to really convey the feeling of exhilaration one would hope to find in flight.  It reminded me of <a href="http://en.wikipedia.org/wiki/Star_Wars:_Starfighter" target="_blank">Star Wars: Starfighter</a> actually, which isn&#8217;t in any way a condemnation, but that is certainly not the game you think of when you think edge-of-your-seat aerial combat.</p>
<p><a href="http://www.playmycardsright.org/wp-content/uploads/2010/01/drakepack.jpg"><img class="aligncenter size-full wp-image-793" title="drakepack" src="http://www.playmycardsright.org/wp-content/uploads/2010/01/drakepack.jpg" alt="" width="500" height="281" /></a></p>
<p>The main character is yet another everyman in the Nathan Drake vein, and is in fact voiced by everyman actor extraordinaire Nolan North.  At this point it&#8217;s becoming a bit of a joke.</p>
<p><a href="http://www.playmycardsright.org/wp-content/uploads/2010/01/8bit.jpg"><img class="alignright size-thumbnail wp-image-792" title="8bit" src="http://www.playmycardsright.org/wp-content/uploads/2010/01/8bit-150x150.jpg" alt="" width="150" height="150" /></a>Also of note: Capcom is definitely playing on the <a href="http://img224.imageshack.us/img224/3669/megamanboxza7.jpg" target="_blank">nostalgic</a> <a href="http://upload.wikimedia.org/wikipedia/en/d/dd/BionicCommandoRearmedcover.jpg" target="_blank">retro</a> love that is bringing the aging gaming demographic to their games lately. They&#8217;re releasing a 2d retro platform version of the game that&#8217;s being pitched as the original game that this was based on.  Very cute, the game itself looks like it might play like NES era Capcom games <a href="http://en.wikipedia.org/wiki/Strider_(Nintendo_Entertainment_System)" target="_blank">Strider</a> (not the arcade version) or <a href="http://en.wikipedia.org/wiki/Bionic_Commando_(NES)" target="_blank">Bionic Commando</a>.  Bear McCreary, the composer of the &#8220;real&#8221; Dark Void, even pitches in a chip-tune version of the games&#8217; soundtrack.</p>
<p>McCreary&#8217;s bombastic score is worth mentioning.  I&#8217;ve always thought of him as a bit of a one trick pony- the music he did for Battlestar Galactica seemed a bit of a happy accident.  I was not surprised at all to find that a lot of the over the top, rhythmic bombast that made BSG so memorable is here and distinctive not in that it differentiates itself from his previous work (it doesn&#8217;t) but that it really doesn&#8217;t sound like other game scores out there.</p>
<p>Finally, this demo was incredibly short.  Nothing more to say there, just goddamned short.  Based on the demo alone, I can&#8217;t say whether this game is really going to stand out amidst the crop of now-gen games that are hitting in 2010, but it hits a lot of the right notes for me personally.   Now if only it weren&#8217;t coming out a week before <em><a href="http://masseffect.bioware.com/agegate/?url=%2F" target="_blank">Mass Effect 2</a>.</em></p>
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